Description of the practice
Gamification within course delivery is unique in that it provides an interesting way to add variety to course credit while encouraging students to learn. It is a good practice because it moves away from the “ageing” method of passing exams and promotes learning on the fly and learning in an accessible way. It is worth spreading, as students are more motivated to learn through short assignments based on less material, which are easier to master. In addition, with this way of teaching, more knowledge stays for longer as it is not learning by heart without much point.
Key elements of practice
1. Tasks based on a small amount of material
2. Differentiation of scoring according to the level of difficulty of the task.
3. Variety of tasks, i.e. the use of different forms throughout the semester
4. Opportunity to pass the course through participation in a game.
Science area: Social
Name of the university: SGH Warsaw School of Economics
Country:
Reporting good practice:
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