Description of the practice
As part of this practice, at the end of class, the instructor provides a link to a kahoot/padlet game concerning the completed exercises. Students use smartphones or laptops to answer questions displayed on a monitor while testing their knowledge. The best student can receive pluses for the activity, which can in turn be added to the final grade or taken into account for the grade at the turn of the grade. This keeps the students’ interest as well as ongoing verification of their understanding of the topics.
Key elements of practice
1. Preparation of the kahoot before the class.
2. At the last stage of the class, display/share a link to the game in the contact channel.
3. Running the game under pseudonyms.
4. Pick a winner and record the real details of the most attentive listener.
Science area: Social
Name of the university: SGH Warsaw School of Economics
Country:
Reporting good practice: AK
Number of visits: 29961