Description of the practice
With this practice, the instructor can enrich the class, stimulate curiosity and incorporate an element of gamification into the class. Using Kahoot-type tools in the classroom.
Key elements of practice
1. Create lesson concepts using tools i.e. Kahoot.
2. Applying them in the classroom.
Science area: universal
Name of the university: University of Lodz
Country:
Reporting good practice: MT
Number of visits: 29961