Use of interactive tools

Description of the practice

With this practice, the instructor can enrich the class, stimulate curiosity and incorporate an element of gamification into the class. Using Kahoot-type tools in the classroom.

Key elements of practice

1. Create lesson concepts using tools i.e. Kahoot.
2. Applying them in the classroom.

Science area: universal

Name of the university: University of Lodz

Country:

Reporting good practice: MT

Number of visits: 29961